A Pig’s Present and A Pig’s Future
Hey, welcome to the final part of these introduction logs to A Pig’s Game. After this I’ll start making traditional logs about my progress with the game. So far I’ve introduced A Pig’s Game to you and some of the things you can interact with using Ehh, the pig. That’s all well and good, but I think you deserve to know everything I’ve done up to this point so you can see just how far the game is in development.
At this point I’d say I am definitely in Alpha stages of development, but it’s also at a point where I’ve set most of the essential building blocks down. I am now going to bombard you with a big list of the things that I’ve already accomplished.
The Big List of Things Already Accomplished
Made a nice fade in/fade out intro for Pashango Productions like most games do with their development studios and sponsors.
Made a title screen.
Put Ehh on the title screen.
Put other pigs and a background on the title screen.
Made all the other pigs move but made Ehh stay put on title screen.
Symbolism.
Made “Z” the primary key to press for the entire game besides the arrow keys.
Created an Options Menu (PS: more on this in the next Pig Log).
You can actually start the game (shocking).
Ehh’s legs work.
There are objects to interact with in Ehh’s house (using the aforementioned all-important “Z” key).
Working Text boxes!
Seriously, until you have to make text boxes for your own game you will have no idea how much time and effort goes into making these damn things work.
Like, for real, it took some time to do. Especially if you allow the player to choose between like 4 options during a text box which all have their own branching dialogue paths. Getting that to work well was something.
You can make up to 4 choices in a text box (huh, feels like I’ve said that before or something).
Objects can only be interacted with when you are facing them.
Only while making this game did I realize if you didn’t code things correctly it was possible to make Ehh interact with a computer while facing completely away from it. What were you planning to do, Ehh? Sit on it?
Different dialogue for certain objects when you’ve already examined them once (I swear this isn’t a role-playing game…though…maybe one day (a boy can dream)).
The ability to implement character portraits in text boxes. I already made a few for Ehh.
A couple songs and a sound effect.
Oh, there was also this one time I made a teaser for the game.
Shameless self-promotional link: https://www.youtube.com/watch?v=91kJghpuDiE&t=3s
It’s also at the top of this page if you didn’t already see it there.
And that’s about it so far.
I think it’s a good little list of everything I’ve done. But, what does that leave for the future? Thankfully, with this next list I’m not going to get into everything. I’m just going to give you my thoughts on where the game is going.
The Future of A Pig’s Game
3-4-5 Playable Characters ( 3 at the very minimum).
More areas to explore other than the inside of Ehh’s house.
Cool Transitional Cutscenes when interacting with certain objects (that can be turned off if you’re getting annoyed with them).
A Mini-yet-not-that-mini game to play.
Puzzles.
Battles?! (Yes, battles. And yes, still not a role-playing game. I swear.)
5 different possible endings.
Secret Bosses.
Secrets Areas.
Secret Areas within Secret Areas.
Secret Areas within Secret Areas that interconnect with Normal Areas (even I’m confused now!)
Other Secrets.
And an emotional story that’ll make you want to play through all the way to the end.
That should tell you a good amount of what I hope to accomplish with this game. I hope you’re just as excited as I am about the future of this game.
Thanks for reading through tons of bullet-points,
Joshua
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