I'd like to apologize for the lack of communication from either of us. Things have been very slow and we've not been working on the game very much for a while. However, the game is not dead. I'm here to inform you all that progress will be much slower than we expected, and there unfortunately may not be a demo out very soon, but we will be working on this in the background. It will be a long time before the demo is complete, much less the whole game, but even if I have to learn the coding myself, this game will be released eventually. I'm sorry we haven't been able to provide you with more at this time, and I hope you can be patient as we all look forward to this project.
Next up
Sprite Teaser number 1: Steve and waddle stare-down each other as they stand on the new tilemap for Giants Field
Working on the HUD (Same test map as from last teaser)
Added basic AI using A*!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Just a Pico sprite
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










0 comments