I'd like to apologize for the lack of communication from either of us. Things have been very slow and we've not been working on the game very much for a while. However, the game is not dead. I'm here to inform you all that progress will be much slower than we expected, and there unfortunately may not be a demo out very soon, but we will be working on this in the background. It will be a long time before the demo is complete, much less the whole game, but even if I have to learn the coding myself, this game will be released eventually. I'm sorry we haven't been able to provide you with more at this time, and I hope you can be patient as we all look forward to this project.
Next up
Working on the HUD (Same test map as from last teaser)
Sprite Teaser number 1: Steve and waddle stare-down each other as they stand on the new tilemap for Giants Field
Added basic AI using A*!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria










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