I'd like to apologize for the lack of communication from either of us. Things have been very slow and we've not been working on the game very much for a while. However, the game is not dead. I'm here to inform you all that progress will be much slower than we expected, and there unfortunately may not be a demo out very soon, but we will be working on this in the background. It will be a long time before the demo is complete, much less the whole game, but even if I have to learn the coding myself, this game will be released eventually. I'm sorry we haven't been able to provide you with more at this time, and I hope you can be patient as we all look forward to this project.
Next up
Sprite Teaser number 1: Steve and waddle stare-down each other as they stand on the new tilemap for Giants Field
Added basic AI using A*!
Working on the HUD (Same test map as from last teaser)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
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