I'd like to apologize for the lack of communication from either of us. Things have been very slow and we've not been working on the game very much for a while. However, the game is not dead. I'm here to inform you all that progress will be much slower than we expected, and there unfortunately may not be a demo out very soon, but we will be working on this in the background. It will be a long time before the demo is complete, much less the whole game, but even if I have to learn the coding myself, this game will be released eventually. I'm sorry we haven't been able to provide you with more at this time, and I hope you can be patient as we all look forward to this project.
Next up
Working on the HUD (Same test map as from last teaser)
Added basic AI using A*!
Sprite Teaser number 1: Steve and waddle stare-down each other as they stand on the new tilemap for Giants Field
Shadow The Hedgehog X pixel art
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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