Game
The Return to Bloody Nights (Classic)
1 day ago

Pitch for a Remaster worked.
Why a pitch for the sequel didn't?


After finishing the first game, I planned a follow-up set in Fazbear Frights, the FNAF 3 setting. Our version was going to take place inside an abandoned chemical plant converted into a horror attraction — a grim mash-up of everything from FNAF 1 and 2, similar in spirit to what Battington did with his VHS videos(i had this idea along time before).

The concept sounded great on paper: you’d manage doors, oxygen and ventilation systems from a distance, juggling threats while watching your oxygen slowly drop. But the scope exploded — too many mechanics, too many systems, too much for our small team. The gameplay became complex, unstable, and hard to make fun.

I also proposed setting it again in a FNAF Sister Location-style facility, but most of the team wasn’t interested in that direction either. Without them, I couldn’t keep it alive. Eventually, recently I pitched something simpler: a full remaster of the original game instead.
To my surprise, they all said yes.

So, The Return to Bloody Nights 2 — the FNAF 3 remake that could have been my biggest project — was shelved before it could even begin to walk.

But its ideas and spirit live on in the Remaster, which we’re building to be the definitive version of our world.

VR is still handled by @ryptide_official who are currently very busy and i instead, because of my ADHD, can't just get off my game and my nostalgia nudged to wish for working on it again. All i hope really is to deliver a really good work yet again, satisfy my self and also people who enjoyed the original too.

Some of the content planned for VR will be featured here, such as new version of the story, dialogues and gameplay elements to bring a fresh experience on same bone structure.



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