Pixel's been through quite a lot actually, it's development started all the way in March 13th, and ever since, i ranked up ~26 days of work on total, that is a lot. And there has been a lot of things internally happening, the game is making huge amounts of progress, like with the level editor, community hub ( a place with online levels ), the main story of the game, etc. And mostly i just wanted to thank everyone involved on the development, the beta testers, the PaS team, Snevil... it's just been amazing up until here, so thank you.
The game didn't die, even though this announcement might sound like it, but seriously, everybody, thank you, the game wouldn't be possible without you guys.
Next up
Hey everyone, DDM here!
For some time now I felt that the demo that's currently up on the game page is not really representative of what the final game will look like, so I've been working on a new one!
It should be up in a few days, keep a look out :)
I've finally published a game after a long! It's a demo of a game I'm working on, CatHook.
The game is a pixelated 3D collectathon-like platformer with a grappling hook mechanic.
The demo features a demo world and the download is the at the game's page :)
I just uploaded a new demo of my game! It fixes some small issues I had with it and also adds the new game logo, hooray!
If you'd like to check the game out, a small demo is available here: https://gamejolt.com/games/CatHook/794652
Hey everyone!
I'm sorry I couldn't meet the "out in a few days" deadline from the last post, but I swear I've been hard at work! CatHook! is being ported to Godot 4, and the new demo will actually feature stuff that'll be in the final game :)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Runestones: from concept to in-game model🗿
Just a Pico sprite
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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