Hello fellow gamers and developers. This bit of news is to inform you that I am directing my focus back towards The Infinite Dead and primarily investing time in it’s graphical overhaul. Although the game was originally designed with a high definition resolution in mind, it has become more practical to impliment an older style in order to expand on the quality of the gameplay. Fans of the tech-noir style of games like Flashback or Another World will see similarity in the graphic design of this game as it evolves. The gameplay intentions, although expanded, will include the original arcade and infinite modes along with a story mode. Arcade mode will be a favorite for any speedrunners out there and infinite mode is designed for those horde/survival enthusiasts. I will upload the latest alpha as soon as I feel it is “playable” in the new setup.
Next up
We are under attack!
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Only true badasses may pass! #conceptart #art #gamedesign
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !










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