Game
Pack's Ultimate Custom Night
6 years ago

Plan for PUCN


So if you don't know already, for the first version of PUCN, it will be made in GameMaker Studio 2, with a special thanks to AtomicTaco for lending me his account and making the UCN engine. His engine will be the base of most of the game, but of course, some things will be added/changed to put more effort onto my side (no offence to his work, he does a good job of making games.) Here's the basic plan I hope goes correctly.

  1. First Build

    The first build will be made, as I said, in GMS 2, with a UCN engine by AtomicTaco. I will release a public demo of 15 characters fully programmed based off the poll that took place a few days ago. The full game will have 50 characters, plus, of course, secret characters.

  2. Upgrade to Clickteam Fusion 2.5

    Once the first build is completely finished and released to the public, I'll begin working on reworking the game in CTF 2.5, which will hopefully bring better graphics, sounds, and much more content than GMS 2 could allow.

  3. ???

    This one will be kept secret for now. We'll see when we get to 2. ;)

Anyways, I hope you enjoy the rundown of the possible future! Just thought I should say this to let you all know that, even after the game is finished, it won't be over yet!

~PackardFam



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