Game
The Denholm Legacy - What Remains
7 years ago

Planned features of "The Denholm Legacy - What Remains"


I would like to begin this article with a start off of saying that I, NitroTech am not the best at programming and I am trying my best to do what I can for this project. I have programmed almost everything for What Remains at the moment but mainly with the help of Unreal 4 tutorials, I believe that if we want to make major strides, we will need a larger programming team, if anyone knows how to program in Unreal 4 or is interested, please contact me through a PM. thanks.

What Remains and It’s planned Mechanics and Features
I would like to welcome all of you lovely folks to the first article for this lovely hopefully upcoming horror game that I hope to grace you all with once it has a playable state and demo available!

This article will detail the many planned mechanics that will hopefully come with What Remains once it reaches the public, I will update this article accordingly during development in case any of these are dropped, as to prevent disappointment of our customers and fans.

So lets begin with passive mechanics and features aka just general engine things that are needed for the game to run accordingly.

  • Passive Mechanics | Status


  • Stamina System | Implemented

  • Flashlight system | Halfway Implemented

  • Doors and Keys | Halfway Implemented

  • Objective System | Implemented

  • Inventory System | Implemented

  • Stealth and Hiding | Not Implemented

  • Ai and Pathfinding | Not yet

  • Jumpscares | Not Implemented

  • Scripted Scenes | Not Implemented

  • 5 types of Monsters | Not Implemented

  • Fire Mechanics | Not Implemented

  • Cutscenes | Not Implemented

That should be most of the planned features, if we missed any, I will make sure to edit this article!

I hope all of you are excited for the future of this project!

  • NitroTech - Founder of Magnum Shell Interactive and Lead programmer and Director of What Remains



0 comments

Loading...

Next up

Strange Umbrella

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Daldos Gameplay

Where is Spider-man?

A merchant has set up shop in our dungeons. Because where else would you open a general store?

💛 Passion project of two friends and IT geeks. 🕹️ We love trains and programming. We wanted to create something unique.

🚂 Rail Route is a management/tycoon/puzzle game based on railroad dispatching. #MadeInUnity [a few Steam demo keys in comments]

All games should allow one character to cheat, obviously. https://www.kickstarter.com/projects/razburygames/wastenauts?ref… only 13 more days to back us and WE NEED YOUR HELP!

【SEIZURE WARNING】

This is what it feels like to be a green slime in Terraria. :'<

(I accidentally paused the recording before painting the first temporary face. Whoops! xP)

Music: Dainumo - N8TURE