Game
The Denholm Legacy - What Remains
8 years ago

Planned features of "The Denholm Legacy - What Remains"


I would like to begin this article with a start off of saying that I, NitroTech am not the best at programming and I am trying my best to do what I can for this project. I have programmed almost everything for What Remains at the moment but mainly with the help of Unreal 4 tutorials, I believe that if we want to make major strides, we will need a larger programming team, if anyone knows how to program in Unreal 4 or is interested, please contact me through a PM. thanks.

What Remains and It’s planned Mechanics and Features
I would like to welcome all of you lovely folks to the first article for this lovely hopefully upcoming horror game that I hope to grace you all with once it has a playable state and demo available!

This article will detail the many planned mechanics that will hopefully come with What Remains once it reaches the public, I will update this article accordingly during development in case any of these are dropped, as to prevent disappointment of our customers and fans.

So lets begin with passive mechanics and features aka just general engine things that are needed for the game to run accordingly.

  • Passive Mechanics | Status


  • Stamina System | Implemented

  • Flashlight system | Halfway Implemented

  • Doors and Keys | Halfway Implemented

  • Objective System | Implemented

  • Inventory System | Implemented

  • Stealth and Hiding | Not Implemented

  • Ai and Pathfinding | Not yet

  • Jumpscares | Not Implemented

  • Scripted Scenes | Not Implemented

  • 5 types of Monsters | Not Implemented

  • Fire Mechanics | Not Implemented

  • Cutscenes | Not Implemented

That should be most of the planned features, if we missed any, I will make sure to edit this article!

I hope all of you are excited for the future of this project!

  • NitroTech - Founder of Magnum Shell Interactive and Lead programmer and Director of What Remains



0 comments

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror