I thought I would do a little write-up to let people know what my plans for this project are. I would like each update after this one to include a new night, as well as new features and progression. A big part of the next release will be somewhat of a graphical overhaul; a lot of “good enough for now” models and animations made it into the initial demo, but not only are those incomplete, they often didn’t leave room for some of the ideas I hope to implement.
And so, in the next release, you can look forward to sharper looking animatronics with better scare animations… and a Second Night that is difficult enough to ensure you see them.
Until then, I’ll leave you with a reminder to always check whether you’re using metric or imperial measurements in your assets:
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