I’m beginning to worry about not finishing the game in time so I decided to plan a little and prioritize tasks. Since the contest encourages devs to share the development down to its minor things, like streaming the pixel work and procrastinating in the gamejolt chat (procrastination is a very important part of game development, seems to be a part of everyone’s workflow), I decided to write down the priorities here then.
Ordered from more important to less important (more or less)
Animate the player model. Idle, running and flying. Maybe one for walljump.
Basic enemy unit model, texture and script.
Ground model and quick texture. Just so I have something other than a plane.
Explodable objects: cars, coffee machines, photocopiers and street lights, quick model, quick texture and quick script.
Sound effects for gun fire and explosions.
Simple background.
Main menu and a level!
Simple animation for basic enemy unit, idle and shooting.
Two more levels.
Helicopter, minimalistic model and textures and script.
A cinematic system for things like a tutorial, level intro dialogues etc.
Okey dokey. I think it’s possible to reach the ‘two more levels’ item before the deadline, resulting in a 3 levels working game.
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