One of the ideas that we have had for the game was co-op and multiplayer. There would be a couple of multiplayer modes including a open world H1Z1 like mode with character creation and factions. It will be stored on the server that you were on and you can go back to the server and still have your items. You can build houses/camps and claim land. For co-op it would be you and another person (or the four player co-op mode) built around the singelplayer. It would be a new story and character creation (like the multiplayer). All the singleplayer features like stealth and being really realistic. I forgot about so I wanted to right it down here and then put it in note later. Well we hope you like the idea. Write down below what you think should be changed and what should be added.
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Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Alone Together....
Cash Banooca
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Sonic and Shadow as Pokémons. #Fakemon
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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