Currently, this is just a test of the game engine. The only attack you can use right now is punching, and the combo limit is set to 2. This is mainly to get a feel for the game’s controls.
X = Punch
Z = Jump
Arrow keys = Walk
Currently, this is just a test of the game engine. The only attack you can use right now is punching, and the combo limit is set to 2. This is mainly to get a feel for the game’s controls.
X = Punch
Z = Jump
Arrow keys = Walk
Working on the yeti boss for Fort Borealis. Also optimizing the level layout to fit things in better and increase performance.
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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