I know I haven’t posted in awhile I am sorry, but I have managed to release a playable build of Restless that has at least 20 memorable, and well designed minutes worth of dialog level design, and puzzles this is still a unfinished game, and the end result will show a more polished, and deeper story then what I am hinting at here, but at least you guys can explorer my hard work, and enjoy it for yourselves as of now, anyway this has been FrameEnder with another News/Update post hope to have more latter on for now though stay awesome guys ;)
Next up
Runestones: from concept to in-game model🗿
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Levels' maps.
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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