I just released ver. 1.0.0 of Plunder Pups! It’s been a long, long time coming but I’m relieved and satisfied to finally have put the game out into the world in some finished state. While the game is by no means perfect, it’s still a game that I’ve managed to design, program and release by myself all the way through to the end, and as far as I’m concerned, that’s nothing to really sneeze at! This devlog is sort of going to be a bit like a post-mortem, but not quite to the extent of which other professional developers actually tend to write up. Instead, it’ll probably focus more on myself, my learning and my process. So… Here we go!
Next up
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regular exercise is key for healthy wings.
Try it out!
Levels' maps.
Szayel Aporro Granz - Bleach
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