Game
The Dead of Night

7 years ago

Polishing a t*rd, or: How I Learned to Stop Making New Games and Improve my Existing Ones Vol. 1


Having made a few projects with Unity, I had become comfortable with my skill levels and was confident that I could make any small game i wanted. The Dead of Night took 2 weeks to put together. After I had finished I started 5 projects. I was spoilt for choice as to which one to continue.

However I have decided to revisit this project and improve it too a five star project.

Too start I listed all the things I wanted to include in the Dead of Night. I added all the suggestions I’ve had from players and testers. I then looked at it from a design point of view and tried to judge what changes I could make to increase return players and play time.

I came up with this list:

  1. increase feedback from enemies (sounds when hit, health-bars, etc)

2 . Increase variety of enemies and add boss rounds.

  1. A story mode.

  2. More weapons and increased detail within them (reloading, ammo, etc)

  3. Increase player feedback with global high-scores, achievements and increasable stats.

  4. More Accessibility (downloads, mobile versions, etc)

This week I have been working on the first point. I’ve added a health system to the enemies and fixed a bug which meant the zombies would appear when out of view range.

It was a challenge to get the U.I. health bar to disappear when out of range of the players field of view. In the end I ran a small sub-routine which calculated if the zombie was in view and then displayed it’s health bar if it returned true. My reasoning being, unlike the enemy, a partially visible health-bar wouldn’t enhance the game experience. The health-bar should be either visible or not.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

My D&D art for my family so far (WIP if you couldn't tell)

it happens

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this