Poll: is your main pc more or less powerful than this:
Amd 3200g 3.8 GHZ, 4 cores. (If your cpu has more than 4 cores, it’s more powerful
Rx Vega 8 2gb Integrated.
8gb of ram.
Just curious, as this is the pc I can use to test optimization for the game.
Next up
The Corrupted Files Demo Is Out!!!!
Right now there is a glitch I have to fix where the text is not on screen long enough, so read fast I guess. I'll fix it soon.
Edit: Fixed
https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
New Video out now! We played some other weird games. It ain't that serious, just a comedic lets play. So if u into that, check it out.
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
More guitar stuff most people will likely ignore:
I redid an old cover of mine, this is a heavier version of the heaviest song off of metallica's last album: 72 seasons. Just testing my new amp sim and stuff.
I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.
My friend made this crazy high quality horror game….
yall should check it out and give it a follow
ADDED WILL SMITH TO MY FNAF FANGAME
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.












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