So here it is. The first update after a long, long time. First things first is to fix the incredibly buggy version that is currently released.
Updates
Fixes
Picked up weapons don’t disappear randomly anymore
Changed the special weapons (C.A.T & MKGL) weights so that you can move while they’re equipped
Changed how weapon & class ID’s are encoded. Slightly buggy, but mostly works rather than crashing.
Changes
Jump height increased to allow you to jump onto small walls
Changed smoke particles from a billboard sprite to a 3D mesh, added partial collision to the particles to reduce the amount of them clipping through walls & reduced the particles per system to only 25% of what they used before
Added recoil to the special weapons (C.A.T & MKGL)
Crosshairs are different sizes depending on hit type. Headshot | Standard | Null
Instead of pressing the Down Key, you can now click on the wall of the wepon building room to move back
New Content
Final Assault rifle: The Bruze12

(Blender Render)










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