Game
PolyGunz
10 years ago

PolyGunz - An actual update


So here it is. The first update after a long, long time. First things first is to fix the incredibly buggy version that is currently released.

Updates

  • Fixes

    • Picked up weapons don’t disappear randomly anymore

    • Changed the special weapons (C.A.T & MKGL) weights so that you can move while they’re equipped

    • Changed how weapon & class ID’s are encoded. Slightly buggy, but mostly works rather than crashing.

  • Changes

    • Jump height increased to allow you to jump onto small walls

    • Changed smoke particles from a billboard sprite to a 3D mesh, added partial collision to the particles to reduce the amount of them clipping through walls & reduced the particles per system to only 25% of what they used before

    • Added recoil to the special weapons (C.A.T & MKGL)

    • Crosshairs are different sizes depending on hit type. Headshot | Standard | Null

    • Instead of pressing the Down Key, you can now click on the wall of the wepon building room to move back

  • New Content

    • Final Assault rifle: The Bruze12

      5d0b7dc864440.png

      (Blender Render)



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