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Mythswayer uses three main attributes—Vigor, Finesse, and Arcana—to shape health, actions, and magic. The system is simple but allows deep character customization through stat and item synergies.
Read the article here → https://www.indiedb.com/games/mythswayer/features/reiterating-co…
USC: Counterforce Alpha 0.3.0 Demo is available! ;) We've been working hard to release a new alpha demo build by the end of the year, that -- while still very far from complete -- offers a greatly improved overall game experience. Happy hunting! ;)
Grants a permanent +10 Maximum Health. This medal could literally save your marine's life.
USC: Counterforce Alpha 0.3.3 is available! This update brings many bug fixes and optimizations to the game.
New content/feature: statistics.
A junior game dev’s memoirs >>> Thoughts about indie game development through an actual project, USC: Counterforce. Check it out on indieDB! >>>
https://www.indiedb.com/games/ultimate-space-commando-counterfor…
Turn-based tactics meet rogue-lite in our new project: #Mythswayer. Check it out and join the journey!
Join the fellowship on Discord → https://discord.gg/tbzyynac
Loot matters. #Mythswayer features gear you'll want to carry forward into future runs.
Play the demo! ;)
+++ Join the fellowship on Discord → https://discord.gg/tbzyynac
Don’t forget to loot & upgrade your gear!
After leveling up, invest points into Primary Attributes, Skills & Spells to grow stronger.
Join the fellowship on Discord → https://discord.gg/tbzyynac
Alpha 0.3.2 Demo is out now! Try it free now before the early access! ;) This update brings many bug fixes and optimizations to the game. We've been testing hard to make sure the gameplay is now more enjoyable and the engine is more stable.
Every move counts. Plan. Strike. Survive.
Turn-based tactics meet rogue-lite in #Mythswayer.
Play the early prototype! ;)
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