Hi guys,
Again not much has happened recently as most members have been away on a break for the holidays. But I'll share what I can. First, fanart:

by SeniorArtsy - (Source)

by Doodle Birdy - (Source)

by Kamuta and himuhino - (Source)

by Mikush - (Source)
POPGOES Evergreen:
Another fairly uneventful week, which I'll chalk up to many contributors taking a break from game stuff due to it being the holiday season and whatnot. Development will likely pick up in the new year, but SOME stuff is still happening.
Firstly, Radiarc finished the first batch of new tracks for Evergreen's post-night sections, which are great. There are five tracks, one for each level, each themed around a particular environment, but they are also dynamic in that they change based on the player's current situation. I can't go into more detail without spoiling anything but something similar is already a thing for the main night gameplay, where increased perma-panic also increases the volume of a "tension" track. These new songs are awesome, and they only need a few small changes. Good to have more of the soundtrack checked off!
Garrett and NeeTroo have continued to work on the post-night environments. It's taking quite a long time to be honest, but progress is always being made and the prop work is extremely high quality, as usual. Having a track made for the level by Radiarc has actually helped us hone in on a particular aesthetic as well, which is useful. We've also discovered that Substance Painter (a very good material plug-in for Blender basically) is perfectly fine to use for a Fanverse project, as long as you use the correct license. So we might end up using that in the new year to enhance our environments, especially the post-night ones. I doubt we'd use Substance on any previous models like the characters or pizzeria rooms, but it's possible!

Here's that apron I shared a couple of weeks ago, but in a display case/frame of sorts. All made by NeeTroo!
Jayfer is working on textures for the post-night section, and Alexis has provided an update for False Mangle. False Mangle is a huuuge model and still isn't finished, but I imagine it'll be done in the first or second week of 2023. Then Alexis can work on some other stuff like the new endoskeleton and Siiimooon!
You probably know that the Popgoes the Weasel and Blake the Badger Funko plushies have been available in America for a while now, but they have not appeared in other countries, and it's possible they never will. But as a Christmas gift, my girlfriend Sian bought some for me from the US, on eBay. And Benjamin is a fan:



I also have Blake and Candy. I'm really hoping that these plushies arrive outside of the US eventually but there's no guarantee. At least we have Youtooz and Hex, who seem committed to having worldwide shipping.
Also, hey, the POPGOES Evergreen Game Jolt page recently hit 25,000 followers, and 1,000,000 views! That's amazing. Thank you everyone for the support and for checking out these dev logs!
Other:
There's less than a day left to nominate your favourite picks for Game Jolt's GJ Awards!

I've been loving what Game Jolt has been doing with the site lately, especially Charged Stickers which have been a MASSIVE help for me lately, and GJ Awards is no exception - I think it's a really fun idea. If you would like to nominate POPGOES Arcade for any of the categories, that'd be awesome, but don't spam the comment sections!
There are plenty of other categories which POPGOES definitely doesn't fit under, so take a look through all of them when you get the time and nominate something for all of them!
Also, I've been working hard on Team Fortress Future with some new contributors. I think I've found a character designer! Will have a lot more to share in the new year.
Alrighty, that's it. Again, please keep making and sharing fanart of POPGOES so I have more to share in these devlogs! This is the final log of 2022, so I'll see you all next year!
- Kane
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