Wasn't able to get the abilities working but the port is finally out! I'd say it's almost on par with the PC version, maybe even better. Perfect day for it too, report any glitches/bugs and I'll do my best to fix them
Next up
A look at the how to play screen, would share more but want to keep most things unseen until it actually comes out
(I'll also try to make it so the screen actually scrolls)
WHO????
I present to you, the golden freddy plush power up. When it is collected by the player, it destroys all obstacles currently visible to the player. It has a very low chance of appearing on the frame, 15%. I can lower/raise the chances if you want.
Here is the new level select screen. Each level will have different characters with their own powerups.
Small update (finally)/ a couple screenshots.
William Afton be like
Got infinite scrolling working in GDevelop, each character will have a few scrolling backgrounds. Now I have to figure out the hitboxes and the power ups, which seem quite a bit harder than in Clickteam
The character select screen for the fnaf 2 level. Some "abilities" will make the game a little more challenging
For the Halloween update the whole thing will be in one screen, no more jumping through pointless menus. It'll be like this with you being able to upload your score after failing. Also might add a login button so you can receive trophies automatically
FNaF 1 loading screen:
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