Hi, I've been using Clickteam for a bit now and have been able to solve problems for other people, but this one has been driving me absolutely insane.
Here's the gist: I have two duplicated objects, and I want to check if a *portion* (more specifically the edges +/- 10 pixels) of two duplicated objects are colliding/overlapping with each other. For example: If the second instance of an object is very slightly overlapping the first instance, push, otherwise, don't. By slightly, I mean about 10 or less pixels.
I don't know if I am missing a function that I haven't used yet or that it's extremely complicated and it requires lots of coding to do so, but I'm starting to think it's not possible to do this.
Hoping this information is clear enough and that there is a way to do this efficiently and optimally, thanks!
1 year ago
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hey i don't think i should send you that. the power dynamic is off
chapter 4 scrapped prophecy
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
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To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
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