This post marks the day, May 1st, that I release what could be the final beta version of Pro. This update includes numerous graphical and techincal fixes, as well as a new zone called ‘Freedom Mode’. Freedom Mode is a proceduraly generated map that has no spikes orbs or anything, but is just a place to listen to the sound track and jump around the map, which is half the size of the custom maps areana, and filled with well over 1000 blocks.
Part of the graphical update is the replacement of some sprites with cell-shaded particles, which has a great effect. I also made the background color’s saturation value depend on how close you are to the exit. The other graphics updates are very subtle, so even avid players don’t notice, but I think they add well to the mood of the game.
There are a few glitches in the character’s sprites, but those will be resolved in the complete release. Other than that, I know of no glitches in this version, so hopefully you guys can find some.
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