Game
Squatchin'
11 years ago

Post-compo Update


Taking some of the criticism received on board I created a new build with the original WASD control scheme restored. With an enlarged attack effectiveness radius this works much better than it did during the jam, and it is more intuitive than the mouse-look controls that I ended up with.

I also added a new enemy type that will start to appear after level 3. I don’t want to spoil the surprise, but I think they are a bit more of a threat. There are also more campers on the first level, and they will be more evenly distributed. A new camper-counter should make progression through the levels a bit more obvious.

Finally, I added some new obstacles to the border, so hopefully it will no longer be possible to stray into the void!

Have fun!



1 comment

Loading...

Next up

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

brung back my old oc plus a new one

...they don`t have names yet tho