Game
Squatchin'
11 years ago

Post-compo Update


Taking some of the criticism received on board I created a new build with the original WASD control scheme restored. With an enlarged attack effectiveness radius this works much better than it did during the jam, and it is more intuitive than the mouse-look controls that I ended up with.

I also added a new enemy type that will start to appear after level 3. I don’t want to spoil the surprise, but I think they are a bit more of a threat. There are also more campers on the first level, and they will be more evenly distributed. A new camper-counter should make progression through the levels a bit more obvious.

Finally, I added some new obstacles to the border, so hopefully it will no longer be possible to stray into the void!

Have fun!



1 comment

Loading...

Next up

Successful landing

#screenshotsaturday

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

I did this on my 3DS ^^ #Kirby

Explosive domino effect

Path of Kami, running around the shrine area

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.

A little modern base i made