Game
Squatchin'
9 years ago

Post-compo Update


Taking some of the criticism received on board I created a new build with the original WASD control scheme restored. With an enlarged attack effectiveness radius this works much better than it did during the jam, and it is more intuitive than the mouse-look controls that I ended up with.

I also added a new enemy type that will start to appear after level 3. I don’t want to spoil the surprise, but I think they are a bit more of a threat. There are also more campers on the first level, and they will be more evenly distributed. A new camper-counter should make progression through the levels a bit more obvious.

Finally, I added some new obstacles to the border, so hopefully it will no longer be possible to stray into the void!

Have fun!



1 comment

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

Successful landing

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Made my first ever animation.

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Only true badasses may pass! #conceptart #art #gamedesign

I made a small jungle house.