Game
Squatchin'
10 years ago

Post-compo Update


Taking some of the criticism received on board I created a new build with the original WASD control scheme restored. With an enlarged attack effectiveness radius this works much better than it did during the jam, and it is more intuitive than the mouse-look controls that I ended up with.

I also added a new enemy type that will start to appear after level 3. I don’t want to spoil the surprise, but I think they are a bit more of a threat. There are also more campers on the first level, and they will be more evenly distributed. A new camper-counter should make progression through the levels a bit more obvious.

Finally, I added some new obstacles to the border, so hopefully it will no longer be possible to stray into the void!

Have fun!



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Alone Together....

Made my first ever animation.

Only true badasses may pass! #conceptart #art #gamedesign