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Post-Shift 2 Prepatch
11 months ago

Post-Shift 2 Prepatch all ver. changelog/info


Hello everyone, changelog/information for ALL versions that I got. Look closely.

Part A v.1.0.1 & v1.0.2 Changes

  • Minater Foxy will no longer spawn in Night 1, only Night 2 and 3.

  • Minater Foxy's Night 2 spawn rate has been slowed down, Minater Foxy also now has less of a chance of spawning in Night 3.

  • Minater Freddy's spawn and vent conversion rate has been slowed down.

  • Revenant Freddy's activity has been slowed, and his second stage change has also been slowed down.

    You will also have more time to deploy the drone at the Aisle End to prevent Revenant Freddy's attack.

  • Remnant Chica will not spawn as frequently on both Night 2 and 3.

  • You now have more time to deal with Remnant Foxy at the Aisle End. (Lights Module)

  • Minater Baby now has 50% less of a chance to spawn in both Night 2 and 3.

Part B v.1.0.1 Changes/info

  • Very small patch. Night 5 difficulty has been made relatively easier in comparison to 1.0.0. Pressing "5" won't skip to 3AM anymore in Night 5, that was an unintentional debug command I had left in.

  • Night 6 still needs difficulty changes (currently remains unchanged). Explanation of the mechanics is currently the same as v.1.0.0.

I planning to release Part A v1.0.1 in this prepatch page sometime, as I get answer from @rjac25 as soon as possible.

Part B v1.0.1 is already in official gamepage

I may update this post sometimes, when developer will update this game.

upd. @Rjac25 doesn't have v1.0.1 anymore, so I can't post it here.



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