Game
Vectagon
11 years ago

Postmortem


Vectagon has been out for a few weeks now. It did ok - it’s been played a few thousand times, and posted on RPS and a few other places, which I’m incredibly proud of.

There’s a tonne of things I should have done differently. Here’s three!

First up - don’t release your game on Christmas day. I did this for me more than the players, because I just wanted the game out, in some form, and it seemed romantic to release it as a Christmas present. However, it turns out that people don’t go on Kongregate on Christmas day. My motivation was that I probably couldn’t have released it any other day, else it’d still be rotting on my hard drive, but I should built up hype for the launch, and then released it.

Second - the insults at the end of a game don’t work. I added them for a gaming warehouse party event, and they were a big hit. It was stupid, social and funny. However, people don’t like being insulted, especially when they’re sitting at home alone, and the game often feels unfair.

Third - Vectagon wasn’t the game I wanted to make right back at the start. I wanted to make something hypnotic, and it became an infinite runner so quickly that I barely even considered anything else. The infinite runner side of the game, and the tunnel side of the game oppose each other. Apart, they would have made two very fun games.



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

NEW AWP DESIGN !