Next up
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
more updates on the office mechanics, and im starting to really like this tbh gunna rethink the whole map n everything but i really like the marys arcade style tablet
progress update on fns4, going to change the map layout so this preroom wont last. I will probably delete it actually, if not completely change it to a point and click into the office.
Just finished the ai code (for the most part) and now I'm working on touching up rough edges or fixing renders I don't like. For example: I didn't like the arm in the scruffy hallway render so I fixed it and imported it into the game!
check out this scrolling I coded (i dont know why its so low quality, dont ask me)
cameras + new static I made
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
working on camera effects
hmmmm..... Also why is my gamejolt so slow lol
rip bro
2 comments