Game
Nova Islands

4 years ago

Pre-alpha 4-Update 1 - THE MOSCHILLAR


It has come the time to reveal:

THE MOSCHILLAR CHALLENGE! 

Introducing the first boss of the game!

As we keep exploring, more secrets about this planet start to be revealed.

This time, it turns out we’re not alone here! Who’s that person? Why is somebody else here? Can we trust them?

1. THE MYSTERIOUS NPC

She seems to know a bit more than you about these islands. Was she here before you??

2. NEW CREATURES ANIMATIONS!

All the creatures now have their own set of animations. We think it added a big value to how the game looks.

3. THE FIRST BOSS OF THE GAME!!

It is the first big challenge and mysteries surround it! How to defeat it? Where it is located? Do you need to fight it?

WE'RE GIVING AWAY 2 STEAM KEYS FOR THE GAME!

One for the first ever to kill the boss.

The other one for the shortest time from a new game start to killing the boss.

Come participate with us! All details are on our Discord server:

CHANGES:

- Containers have been replaced by the Deposits.
- Adding cloud shadows.
- Balancing Oxygen Bottle values.
- Adjusting the desert colors
Updating crab's attack feedback.
Adding a game-time counter for speedrun challenges
Changing day duration.
Highlighting bonuses on player skills descriptions.
Adding a new skill: Breath Refill - auto use Oxygen Bottles
Removing "Precise Delivery" skill. Now bots can deliver to chests right after unlocking them.
Removing the "Tidying up" skill. Deposits now start with 4 slots.
Rebalancing the swamp and desert unlock price order.

FIXED BUGS:

Exception on checking if a creature killed by a bot should give XP to the player if it happens while the game's loading
Player kinda "sticks" to buildings when walking close to them
The level up feedback stays semi-transparent on-screen if the player interacts with a building that pauses the game
A Logistics Bot that had a Self-Heal Module was showing as dead on the HUD but was working normally with 0 health
Logistics bots ignore some doable tasks
Logistics bots go back to their antennas before getting an available task
Dragging items over the radar consume them
Locking containers to not serve logistics breaks the logistics tasks distribution
Bee like creatures spawns carrying a berry when its hive is attacked
Sometimes the player can't attack after unlocking the knife.
Follower bot gets stuck between the island border and the transporter container and stops following the player
Antork stays idle until is hit in a loaded game.
Surface creatures don't play steps SFXs
The oxygenator’s oxygen bar turns invisible if it is placed under the center of the initial island
The advanced furnace has the wrong shadow sprite
The player fully heals the fighter bot before its hp bar is full

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