So, I’ve released this first pre alpha alpha version. There is no “game” there yet. You can shoot enemies and that is it. At least they do die but it is very basic. But the “combat” system is there as well as the structure to make enemies and difficulty progress with time. Now I need to polish more the game, add more animations, maybe toy a little bit with particles and add more enemies and bosses. Oh! And I need to implement the actual game loop where you die and check your score. So… I still need to make a game here!
Next up
"Our work is never over" they said.
Demonstration of the spells and their effects :)!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Cash Banooca
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
Explosive domino effect
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Among us_into Madness
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