
Next up
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Even if this isn't my first time seeing this tutorial
I love griffpatch
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
The circle of idiots
Back to 1 day now, it all got settled
Capri Sun captain
How it feels outside currently
Just only the boss left for this area, and then it'll be onto the next one
Error: fucks not found
Obligatory sequence progression
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