Game
FNaF Ultimate Edition Deluxe
6 years ago

Pre Release 4's out, even more bug fixes


To get it, redownload the game.

Patch Log:

- Revised Paradoxkeeper Chica and Golden Mangle's almanac entries

- Paradoxkeeper Chica's almanac entry not being able to be unlocked has been fixed

- Beating Night 4 no longer unlocks night 6.

- The boundaries of the game logo in the main menu and the darkness of the Tic Tac Toe's description are fixed

- The debug key for getting to the game over screen has been removed

- Exotic Coconut's glow no longer continues during the To Be Continued segment

- Main nights data now saves properly (going to an earlier night with the arrows in the main menu no longer locks up on the earlier night)

- Removed some unused frames (game size dropped from 190 MB to 150 MB)

If you've noticed, I didn't increase the version number of the game on the gamejolt page. That decision was made so it matches the pre release number.



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I finally added the original FNaF 3 door (as an option among others) after 8 years, at long last the Wide Doorâ„¢ is real and here to dominate you

Might implement the visual tweak settings I was talking about like over 2 years ago hahahahaha like for example I can change the logo now to any TRTF 1 logo (this is very important feature trust)

What would you do in this situation?

How would you like this new character I just made for my new game FNaF 3

I fixed this teaser

This is diabolical

While digging around in the FNaF 3 Fanmade (and "FNaF 3") mfa, I found a mask idle animation which was either scrapped or unused. I have made it to play in-game

State of the art

I didn't want to spoil but seeing as the development has gone for quite a while and some people are worried, there will be new toggleable mechanics for existing characters as well as having the special event characters optionally do new things too

Can we appreciate how this isn't even a job offer, it just randomly has a pay and a phone number in the end of the article