Game
ProjectZ
12 years ago

PreAlpha 0.32


-Improved Dynamic shadows;

-Implementation Dynamic lights;

-fix The bug that did not change the graphics quality;

  • Added a background;

-Added Trees;

-Spawn Random trees at the first start; (the map is now reduced to a part)

-Spawn Random weapon when you first start; (the map is now reduced to a part);

-fix The bug that kept visible despite having thrown the weapon in the inventory;

-Improvement Alternation of day and night;

-Adding A bonfire to test the lighting;

-Decrease Time for the arrival of the night;

-Start Work for an initial video !!!;



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Finished work on the emotions of a new character for the tank universe

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Update 2.627

New challenges & new effects!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

My D&D art for my family so far (WIP if you couldn't tell)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc