Probably the biggest update so far.
Added
Stage 3
In-game achievements
New ui for the start menu, mode select, and weapon select
Novice mode
Bloom for explosions and some effects
Heaven Breaker, stage 3 boss
New enemies: Tsubasa, BioBreaker, MX-1, Oblivian, Cutter
Auto-bomb
Customizable border images
Laser weapon
Warning for when a enemy laser is about to fire
Temporary secret boss
Change window size
Results screen
Changed
Some bullet hitboxes
Player hitbox is now 1 pixel big, meaning that you will be able to dodge more bullets without fear of dying, but i will be able to add a lot more bullets because of this
Ship and Ship Options sprites
Replaced tutorial with a training stage.
Removed
Trace option type
Fixed
Player Ship sometimes clipping out of the border. Can be fixed by doing a additional hitbox to check if it's in collision with the border instead of using the ship's "core" as a hitbox.
Stage 1 enemy spawns are no longer based on how much time has passed, but are now based on the position of the "BG2" camera. This should fix some problems on lower end computers making enemies no longer spawn earlier than they should.
Planned
Endless mode
Black Label mode
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