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Previous work in debug
Short video of the scene. Static animation
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Probably gonna make this way from now on.
Cooking something.
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
unexpected and unedited unsettling renders
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?



























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