Game
PSFC 3 - Transition

3 years ago

Procedural Window Generator




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a snack for that gpu (this is still fnaf lol, this section runs at 90fps - looking directly at the grass, 50 in difficult parts with a lot of other stuff and 70 on average - RTX 3070TI)

more grass baby

framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

outside of the outside

map or no map? we could make it so it doesn't ruin horror experience

i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it