It's already the end of this month, that means it's time for a project report.
News
It's been a pretty chill month, no hiccups or anything, so I also took some time off from the game since it's only been a month since I released the first beta, but I still worked on the game a bit, so here's what's new.
Blocks on and off
At the beginning I had planned to put only two on and off blocks, which would be green and purple, but in the end I ended up making 4 types of on and off blocks. what things not?
Dash
I've created an arrow-shaped object that will give you a bigger boost when you press the keys (space and the arrow to the direction you want to go) at the same time.
It still has bugs like not being compatible with upside down cube or gravity cube.
What cube with gravity? keep reading
Cube with gravity
now there is another variant of the cube that has gravity included this variant cannot move freely like the others since it will be attracted to the ground at all times, outside of that it works like a normal platformer.
Others changes
changes in the speed
The speed of the objects that make you go to other sides has been changed. I mean that now each object that makes you move, the longer you touch it, the more speed you will get from said object.
speed detector
it detects the speed and if it is high enough it will create a small animation
changes in the boxes
now if the cube has enough speed to break the boxes no longer only when the cube is big.
more achivements
i add 5 more achivements and i delet one achivement
Bye
That's all from me. I really hope you enjoyed this progress report and I'll keep working for the second beta to come out.
I am WedDanielXDDD and that is all for now goodbye.
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