Hey! Sorry I haven’t been posting any news here on Gamejolt (I keep forgetting). The project has undergone some changes. Currently in the works of upgrading graphics, battle mechanics, and more for the already existing content. Setbacks have happened as well, such as losing data from TWO failed hard drives within the span of 5 months or so. Anyways, the project is going to be put on hold as I simply need a break from it, and Pokemon is going to be coming out next week so I’ll be distracted by that anyways. So for the remainder of November I’m putting development on hold, and I should be back to working on it in December. I’ll also try to start making devlog posts here more often.
Next up
Here's a concept of the new Battle System. I have given up on RPG Maker's normal battle system in favor of something similar to the SNES game, but with some changes. Once I get it made up to a good point, I'll post a video showing it in action.
Another house i made long time ago.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Regular exercise is key for healthy wings.
Try it out!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !










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