Hey! Sorry I haven’t been posting any news here on Gamejolt (I keep forgetting). The project has undergone some changes. Currently in the works of upgrading graphics, battle mechanics, and more for the already existing content. Setbacks have happened as well, such as losing data from TWO failed hard drives within the span of 5 months or so. Anyways, the project is going to be put on hold as I simply need a break from it, and Pokemon is going to be coming out next week so I’ll be distracted by that anyways. So for the remainder of November I’m putting development on hold, and I should be back to working on it in December. I’ll also try to start making devlog posts here more often.
Next up
Here's a concept of the new Battle System. I have given up on RPG Maker's normal battle system in favor of something similar to the SNES game, but with some changes. Once I get it made up to a good point, I'll post a video showing it in action.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Showing off player 2 😎
What do you think?
Some Shadow boss fight gameplay 👾
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Colorful Fox
Happy Late Easter!
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