RUS:
Всем привет! Сейчас данная игра на самом раннем стадии разработки, и что бы не пропустить новых новостей нажмите кнопку “отслеживать/follow”. Пока что постеров нет, и долгое время их не будет. Но не стоит проходить мимо, просто подпишитесь и ждите новых новостей, ведь игра разрабатывается буквально ежедневно. Как вы видите, на данный момент даже описание не готово. По этому, просто ждите! ;)
ENG:
Hello! Now this game is at the earliest stage of development, and that would not miss the new news press the “follow” button. So far there are no posters, and for a long time they will not be. But do not pass by, follow the game and wait for new news, because the game is developed literally every day. As you can see, at the moment even the description is not ready. So, just wait! ;)
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
"Our work is never over" they said.
Just a Pico sprite
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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