Well I’ve gotten a lot done in these past couple of months and the game is nearing a release. Before that happens though, I had an idea to release a test version so that people can play to figure out whether the game is stable or not, and I’ll work from there. The main reason I’m doing this is cause there’s no way I’d be able to figure out all of the bugs and mistakes by myself. There’s just too much to go through.
The more I test the game the more problems I spot. I’ve been doing a lot of testing this past month and have also realized how many small details were missing, so that took up extra time.
There are a bunch of small details littered throughout the game. With that being said however there are a few areas of the game that are pretty barren. (Mainly cause they aren’t the focus of this version.)
I’ve completed a couple more music tracks (even though I hadn’t planned on adding anymore). But they’re some of the best in the game, but you most likely won’t hear them while playing since they play super early in the day.
And here are some screenshots I took during testing.
I have one large feature to impliment then the test version should be up. However, I’ve also found another huge glitch that may take an enormous amount of time to fix. I’ll be chipping at it all day to figure out a way to fix it, but I had no luck yesterday so…
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