Game
A DUSTY TALE
15 days ago

PROGRESS REPORT 1


the progress is going smoothly


since this is a dusttale take that means that it won't only have the sans battle.

as i've stated in the last post i've implemented the lv system, but there is more to that. i've implemented the possibility of different encounters (there's one default enemy for now).


adustytalefroggitpreview.png

here's froggit.

so the battle with the so called 'default' enemies works a bit different from undertale.

1 - enemies are scared and because of that they may dodge your attacks (yea it's random).

2 - since all of the enemies are scared for their lifes you can't really spare them (they're too scared to communicate).

3 - enemies fight you alone (no second or third monster in battle).

i think that's about it with the default enemies.


now let's talk about sans.

adustytalesanspreview.png

in battle sans's body is always twitching. after the first hit you are able to see his face.

there wasn't much progress on his battle, i made 2 attacks and a bit of writing.

also in battle there's going to be a background which looks like red smoke or something like that (by 'there's going to be' i mean that it's already there btw).

i think that's it about the sans encounter for now.


i think that's all for now, thanks for supporting my work. sadly i can't say when the next devlog will be, it all depends on how busy i am.

thank you for reading.



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Next up

consider this a sprite reveal

unused sans sprite

i guess i can do anything now

i mean, i can make music, i can make sprites, i can make code

i'm pretty sure i'll learn how to make wings next

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PSYCHOSIS

the sprite's done.

i'm happy with how it turned out.

Sprite Commission!

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(that is howling wind's "sans" design)

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