Not so much to add today as I had a fair amount of other work to do, but I did managed to get the Disciple basically working. This screenshot demonstrates something though - the names of the ponies are two words randomly taken from sets of about 70 words each and put together, which sometimes results in someone getting a name which might sound familiar, as in this unfortunate courier.
Even better, the game also generated the infamous "Pony Horse" earlier. Glad to see she still pops up now and then!
Next up
I was asked if there was a Slaughter Horse Discord server, which there wasn't. But it's a good idea, so now there is. Feel free to join! https://discord.gg/huKsJnmzCV
Slaughter Horse 2: Saturday Update
Hello again, Pinkamena folks. I probably should have flagged this up before, but Slaughter Horse 2 is almost ready for release on Steam: https://store.steampowered.com/app/2076260/Slaughter_Horse_2/ Dev blog: https://gamejolt.com/games/slaughterhorse2/347796
- Catfood
There's a little way to go yet, but it's mainly cosmetic. Slaughter Horse 2 is now basically a functioning game.
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
Saturday update
Slaughter Horse 2 has been released on Steam.
A quest celebrating that we're half way to Halloween has entered your quest log!
Complete the quest to conjure a trophy!
(Either April 30 or May 1st is 6 months before Halloween.)
Thursday Update
6 comments