Game
The Darkness Awakens
9 months ago

Progress Report #3: So far I haven't done much progress but right now I'm testing how the player works, how the camera moves, and how the player walks and jumps. I'm also working a sprint feature and a flashlight for the player.




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Progress Report #4: I'm not going to be posting devlogs often because I want to put all my focus into the game. The Darkness Awakens: Chapter 1 is scheduled to release late 2026.

Progress Report #1:

Not much progress has been made because I am having a problem with Unreal where when I open the project it freezes and I cannot close it. If anyone can send any solutions in the comments. Here's a concept art for one of the monsters.

art comission.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this