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Five Nights at Freddy's: Midnight Mayhem - Prologue
4 years ago

Progress Report - August 2020


Another month passes, tons of progress made along with it. Plenty of optimization has been done, clearing up a lot of unused content that was just taking up space. Let's get to what's new this month, shall we?


The next demo now contains both Night 2 and Night 3, as what happens throughout them connects together strongly.

  • Nights 2 and 3 contain the next 2 levels, 1987. 1987 is split into two halves, representing the perspectives of the two groups of animatronics playable.

  • There are 8 new animatronic party members to meet; Withered Freddy, Withered Bonnie, Withered Chica, Withered Foxy, Toy Freddy, Toy Bonnie, Toy Chica, and Mangle.

  • Defeating Security Bots now features interactions among the animatronics, helping you get to know them on a deeper level.

  • More of the story is revealed throughout these two levels, though this is only the beginning.

All accessories have been implemented.

  • Freddy's accessory is "Power Cord." When equipped, regenerate 5% Max MP.

  • Bonnie's accessory is "Retro Speaker." When equipped, your ATK is increased by 15.

  • Chica's accessory is "Cook Book." When equipped, regenerate 5% of your Max HP.

  • Foxy's accessory is "Treasure Chest." When equipped, MP costs are reduced by 50%.

The 1993 band have had their skills updated, as well as the new animatronics added. Let's go over them.

Freddy now has 1 new base skill and 1 new special skill implemented.

  • "Intimidating Stance" costs 40 MP and has an 80% chance of success. If successful, the enemy is inflicted with the Intimidation status effect. Several animatronics can inflict intimidation, each with varying levels. Freddy's intimidation causes the enemy's Hit Rate to lower by 45% and their Evasion Rate to lower by 80%. Freddy's intimidation lasts for 3 - 5 turns.

  • "Patience" costs 35 HP. Freddy waits in the shadows, planning his next move. Regenerate 5% of your max HP for 6 turns.

Bonnie now has 1 new base skill and 1 new special skill implemented.

  • "Happy Jam" costs 25 MP. Bonnie strums a happy tune on his guitar, recovering 35 HP for all allies.

  • "Tinkerer" costs 45 MP. Tweaking some gears, this buffs an ally's DEF for 5 turns.

Chica has had "Ally Block" removed, replaced with a new special skill.

  • "Pizza Pass" costs 75 MP and has a 75% chance of success. Chica passes a Medium Pizza to an ally, recovering 150 HP.

Foxy has had 1 base skill updated.

  • “Blinding Eye“ costs 30 MP and has a 70% chance of success. Foxy flashes his eye, blinding the enemy. Blindness temporarily blinds the opponent, causing them to miss 70% of attacks for 1 - 3 turns.

Withered Freddy has 3 base skills and 2 special skills implemented.

  • "Mic Smash" costs 35 MP and has a 90% chance of success. It's a significantly harder-hitting version of his melee attack, dealing 30 more damage. There is a 10% chance of instant knockout to occur.

  • "Charisma" costs 40 MP and has a 60% chance of success. If successful, the enemy is inflicted with the Fascination status effect. Fascination causes the enemy to attack any of its allies instead of your party. If the enemy has no allies, it will attack itself.

  • "Flickering Light" costs 60 MP and has a 100% chance of success. If successful, the enemy is inflicted with Intimidation. Withered Freddy's intimidation causes the enemy's Hit Rate to lower by 65% and their Evasion Rate to lower by 100%. Withered Freddy's intimidation lasts for 5 - 8 turns.

  • "Confidence Boost" costs 60 MP and has an 80% chance of success. If successful, an ally's Attack and Luck stats are buffed for 3 - 5 turns.

  • "Withered March" costs 165 MP, hits an enemy 4 times, and has an 80% chance of success on each hit. Withered Freddy plays his music box, affecting all enemies. Each hit has a 50% chance of applying sleep, rendering the target unable to do anything for 3 - 5 turns unless attacked again. Each hit deals 95 damage.

Withered Bonnie has 4 base skills and 3 special skills implemented.

  • "Charge Punch" costs 45 MP. Withered Bonnie winds up and punches the enemy, dealing 100 damage and has a 75% chance of inflicting Stun. Stun renders the enemy unable to do anything for 2 - 3 turns.

  • "Iron Grip" costs 85 MP and has an 85% chance of success. If successful, the enemy is inflicted with the Restrained status effect. Restrained renders the enemy unable to do anything for 2 - 3 turns.

  • "Multi Swipe" costs 45 MP. Withered Bonnie swipes his wire whip at all enemies, dealing 35 damage.

  • "Stunning Swing" costs 85 MP and has a 65% chance of success. Withered Bonnie slashes with his wire whip at an enemy and sends sparks down the wires. It deals 70 damage and inflicts stun.

  • "Bunny Hop" costs 55 MP. Withered Bonnie stomps the ground, throwing all enemies off balance. Off-balance renders the enemy unable to move for 1 - 3 turns.

  • "Flickering Light" costs 60 MP and has an 87% chance of success. If successful, the enemy is inflicted with Intimidation. Withered Bonnie's intimidation shares the same effects as Freddy's.

  • "Focused Rage" costs 125 MP. Withered Bonnie unleashes his anger in the form of a concentrated laser beam. It deals 100 damage and has a 25% chance of inflicting Blaze. Blaze causes significant damage for the rest of the battle.

Withered Chica has 3 base skills and 2 special skills implemented.

  • "Multi Swipe" costs 45 MP. Withered Chica swipes her wire whip at all enemies, dealing 35 damage.

  • "Stunning Swing" costs 85 MP and has a 65% chance of success. Withered Chica slashes with her wire whip at an enemy and sends sparks down the wires. It deals 70 damage and inflicts stun.

  • "Chomp" costs 20 MP and has a 50% chance of inflicting Bleed. Bleed causes the enemy to lose 5% HP for 3 - 7 turns.

  • "Pizza Party" costs 125 MP and has a 65% chance of success. Withered Chica passes Family-sized Pizzas to all allies, healing 250 HP.

  • "Maternal Defense" costs 65 MP. All allies cannot be killed for 3 - 5 turns. Very useful in a pinch.

Withered Foxy has 4 base skills and 2 special skills implemented.

  • "Captain's Remise" costs 45 MP. Withered Foxy unleashes a barrage of attacks, dealing 200 damage.

  • "Speed Share" costs 25 MP. Withered Foxy shares the secret to his speed to all allies, increasing agility by 15.

  • "Confusing Speech" costs 25 MP and has a 70% chance of success. Withered Foxy speaks nonsense, inflicting the enemy with Confusion. Confusion causes the enemy to attack anyone, friend or foe. It lasts for 2 - 4 turns and has a 50% chance to be removed if damaged.

  • "Uplifting Shanty" costs 90 MP. Withered Foxy sings a song he overheard, recovering 25% of all allies' HP and MP.

  • "Rushdown" costs 35 MP and has an 80% chance of success. Withered Foxy slams into the enemy, dealing 60 damage and has an 80% chance of knocking them off balance.

  • "Pickpocket" costs 45 MP. Withered Foxy has a chance to steal anywhere between 0 and 200 Fazcoins from the enemy.

Toy Freddy has 3 base skills implemented and 4 special skills implemented.

  • "Double Tap" costs 25 MP. This is a double of his melee attack, dealing 100 damage.

  • "Mic Scream" costs 55 MP and has a 20% chance to inflict stun.

  • "Bowtie Spinner" costs 35 MP and hits an enemy 3 times, each hit dealing 25 damage. Razors pop out of the sides of Toy Freddy's bowtie and he tosses it like a boomerang.

  • "Retirement" costs 50 HP. Read a book to recover 150 MP.

  • "Flickering Light" costs 60 MP and has a 56% chance of success. If successful, the enemy is inflicted with Intimidation. Toy Freddy's intimidation causes the enemy's Hit Rate to lower by 15% and their Evasion Rate to lower by 50%. Toy Freddy's intimidation lasts for 1 - 3 turns.

  • "Payday" costs 110 MP, hits an enemy twice, and has a 60% chance of success on each hit. Toy Freddy plays his music box, affecting all enemies. Each hit has a 50% chance of applying sleep and a 40% chance of inflicting Stun. Each hit deals 95 damage.

  • "Final Show" costs 190 MP. Toy Freddy puts on one last explosive show before retiring, dealing 500 damage and inflicting Stun.

Toy Bonnie has 1 base skill and 3 special skills implemented.

  • "Hatchet Twirl" costs 30 MP. Toy Bonnie spins in a circle and slashes at the enemy, hitting them 4 times.

  • "Overclock" costs 40 MP. Toy Bonnie overclocks an ally's systems, giving them a second turn. Lasts 2 - 4 turns.

  • "Flickering Light" costs 60 MP and has a 68% chance of success. If successful, the enemy is inflicted with Intimidation. Toy Bonnie's intimidation causes the enemy's Hit Rate to lower by 20% and their Evasion Rate to lower by 65%. Toy Bonnie's intimidation lasts for 1 - 4 turns.

  • "Copycat" costs 130 MP. Toy Bonnie creates multiple copies of himself, giving himself 2 more turns. The copies last for 3 - 5 turns.

Toy Chica has 3 base skills and 2 special skills.

  • "Slice n' Dice" costs 25 MP. Toy Chica slashes her Cupcake Blade at all enemies, dealing 100 damage.

  • "Spread Bomb" costs 45 MP and has a 90% chance of success. Toy Chica throws several Cupcake Bombs at all enemies, dealing 65 damage and has a 15% chance of inflicting Blaze.

  • "Pastry Bag" costs 65 MP. Toy Chica slowly squeezes frosting out of a pastry bag, regenerating 15 HP for 1 - 4 turns.

  • "Ladies Night" costs 130 MP. Toy Chica snaps a photo, flashing a bright light that inflicts Disorient. Disorient causes the enemy to attack anyone, friend or foe and lowers their hit rate by 55%. It lasts for 1 - 3 turns.

  • "Birthday Cake" costs 200 MP. Toy Chica revives an ally.

Mangle has 1 base skill and 2 special skills implemented.

  • "Tangled Wires" costs 130 MP and has an 85% chance of success. If successful, the enemy is inflicted with Restrained.

  • "Pounce" costs 70 MP and has an 80% chance of success. If successful, the enemy is inflicted with Prey. Prey lowers the enemy's hit rate by 60% and their evasion rate by 90%. Lasts for 1 - 5 turns and has a 15% chance of removal by damage.

  • "The Bite" costs exactly 127 MP and has an 87% chance of success. If successful, the target is instantly killed.


The Night 2/3 Demo is nearing completion, It should be out in the next 1-2 months.

To everyone who's been following this page, thank you all for sticking around. I'm sorry there hasn't been much content, and what little there was in the beginning was hardly functional. Hopefully these demo builds will make up for that.

To everyone who's just now seeing this from the Gamejolt FNaF community, hi! Hopefully you'll check this game out, there's been a lot of work put into it. Sorry about this post being extremely lengthy, these usually aren't like this.

Until next time, everyone! See you then!



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