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Five Nights at Freddy's: Midnight Mayhem - Prologue
4 years ago

Progress Report - September 2020


Looking at an October release for the next demo, folks!

Let's see what's changed this month.


Every Foxy now has a new base skill.

"Wake Up Call" costs 10 MP. Removes the Faint status effect from 1 ally.

If the Foxy in the band is already inflicted with Faint, don't worry, Fazbear Entertainment already has you covered with a new consumable at the Prize Counter.

"Refresh-Mint" costs 10 Fazcoins. Removes the Faint status effect from 1 ally.

Each demo will now feature a new menu screen and menu music up until the full release, where they will revert to Night 1's features.

Security Robots have now been upgraded with different variants. In the Night 2/3 Demo, you'll encounter the first two. These variants include:

  • Security-01: The basic red Security Robot, mainly encountered throughout 1993. This is unchanged from the Night 1 Demo, though 4 and 5 star Security have had their stats drastically increased to provide further challenge.

  • Security-Y: These Security Robots are linked to the night guard's company-issued Security Light. These robots are yellow to represent their unique ability of having an extra powerful flashlight. Security-Y is the main target throughout 1987, as Security-01 isn't linked to the Light.

  • Fright Security: While these Security Robots are not yet capable of being encountered, they are fully programmed and ready to be shipped out for the eventual Night 4 Demo. These robots are weaker than the rest, but have a tricky ability that activates after a certain amount of turns. The higher level the security, the shorter the charge time is.


The Night 2/3 Demo is almost complete, all that remains is some bug testing and to finish up the trailer. Progress is slowing a bit due to my senior year of school starting up, but I'm still working hard to get this out to you all!

Thanks for your continued support, everyone. Keep an eye out!



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