Game
Basement: A FNaF Roguelike
6 years ago

Progress update 1/7/19


You know how I was going to update the jump scares to make them look better?

Well, that has now expanded into a general polish update to make the game as good as it can possibly be.

I’m not going to add any more content at the moment since I think it has enough for the demo. The game, in my opinion, doesn’t as good as I want it to be, and I’m going to take the month or so left of the game jam to polish Basement to a point I’m proud of.

How long will this be? I don’t know. Maybe a few weeks, maybe a few days. I will get it out in time for the game jam. That gives me about 25 days at the time of writing this post.

If only there was a way to keep this new update’s progress!

Well, I have good news for you reader! you see, I have a Twitter account that I use to post updates on the games I make, so if you follow me there, You will get updates on not only Basement but all other games I make in the future!

You can find my Twitter page here!

https://twitter.com/Capptianm

That’s all for now, take care.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

My D&D art for my family so far (WIP if you couldn't tell)

Path of Kami, running around the shrine area

Respect (Only TLOZ Players Will Understand)

Sonic X pixel art.

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.