Hey everyone! Shadow here and I just wanted to drop in a new years update for you all. - wait, what do you mean its eight days past the new year? - anyways. Pikmin 57 is still progressing. Right now the only real holdup is polishing sprites and getting them ready for the first demo. afterwards I think all major systems (Excluding AI, which is still being figured out by me) are done! The save and load system base have been finalized and ready to be implemented fully into the game. I Still do NOT want to put a time on this project, but it may be sooner rather than later. I'm hoping to get something out for the game jam like event I joined called Project Fangames, which game a deadline of June 30th. I feel as though there are a lot of people still waiting on this game, and I hope to not disappoint with the final project when it is done.
Next up
"A new world opens, and our paths shall split here."
Alright! Update number two on mystery project I'm working on! I was messing around with world machine to make the Open World (Hint!) for the game, 1,000 square ft map has been created! enjoy a preview.
A new teaser for Desolate_System. "This day marks the beginning of a new era, whether for better or worse. A new world opens, and our paths shall split here."
Sprite Teaser number 1: Steve and waddle stare-down each other as they stand on the new tilemap for Giants Field
Added basic AI using A*!
Working on the HUD (Same test map as from last teaser)
Another house i made long time ago.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Demonstration of the spells and their effects :)!
Update 2.627
New challenges & new effects!
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