A bit of a different one, mainly just wanting to speak up on some more finalized aspects of the game for when it'll launch
Achievements won't be in the game at launch
I know they're promised in the description, and they still will be in game eventually, but with a Itch.Io mirror planned, which would be kinda silly if it had gamejolt achievements in it, I plan to release the base version without achievements, go through the era of bug-fixing in the first week for anything i might've missed, then add in the achievements.
2. The Demo will not be updated any further
I'd love, genuinely love to update the demo with all of the insane new things added so far to the game, but as it stands, I'm just too deep into development, that a demo to add like, at most like, two things to the game, just aint worth it with how much i'd have to gut from a new demo to avoid spoilers for the main game. Don't worry, in terms of gameplay and (mostly) visuals, the demo is still a very accurate representation of the final product, I just think you'll be blown away by all that's been added to the game
3. I'll be actively taking feedback and what not during the first week
Probably an easy gimme, esp with what was said above, however i do mean this literally, I'm pretty much, once this game launches, going to be basically glued to what people say and do with the game, fixing any bugs encountered in the game and what not.
Do I think this game is gonna go anywhere at launch or even gain much traction? Probably not, but i'd rather be prepared just in case it does.
That's all for this post, I'm getting less willing to share what i'm actively doing with the game because of spoilers, but do know i'm still hard and at work for this!
-1DGirl










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