Game
Ophia
9 years ago

Progress update 3


My inexperience with construct is biting me. Everything I try seems to disable the solid nature of the walls, even when I’m only changing one of the platforms(the jumpables and the solids are in 2 seperate groups)

In truth, it boils down to Construct doesn’t seem to have the capacity for a zelda-esque 2d space with ‘levels’ to go between. If it does, then I’m unsure how exactly to pull it off.

If anyone is well versed in construct 2, and would know how to pull off such a feat as ‘platforms’ without using the physics engine. (Gravity goes toward z, not y, meaning the engine doesn’t work)

For now, the best I can do is submit an update with the option to change screen size, and a controlls menu. It will be crude, but until I can solve this, it will function well enough.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

What you all think

Regional Bulbasaur. #Pokemon

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart