Game
Pikmin 57
6 years ago

Progress update: 5/15/20


So, as you all know, everyone is working form home and there is no travel right now. waddle and I are using this time to work on Pikmin 57 as much as possible. We have a slightly new menu, working on enemy systems and improving other things.

We hope that even if we are a year late, to have a demo by end of summer at the EARLIEST. Please know we are working very hard to keep you all updated. Even the page was updated by waddle after some more story was done. If you have any questions or comments, go ahead and say them!

-George.



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Alright! Update number two on mystery project I'm working on! I was messing around with world machine to make the Open World (Hint!) for the game, 1,000 square ft map has been created! enjoy a preview.

Working on the HUD (Same test map as from last teaser)

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Added basic AI using A*!

A new teaser for Desolate_System. "This day marks the beginning of a new era, whether for better or worse. A new world opens, and our paths shall split here."

"A new world opens, and our paths shall split here."

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity