Progress Update
Hi guys!
We just posted an update on our Kickstarter page.
Lots of new content in store!
Check it out! [ https://www.kickstarter.com/projects/breakingbytesgames/xydonia-action-packed-japanese-inspired-retro-shmu/posts/1869545 ]
Next up
Some weapon testing... Testing out the Napalm Strike, one of the Type-C weapons. The C (red) class will feature slower, more strategic armaments.
Yoko's warming up! Here’s Yoko in action with her exclusive option system: The Eija Stone! Those homing lasers will help her get through all enemies, despite the slower movement speed of her ship. She’s very close to being completed!
Revamped selection screens! Here’s the fully reworked character/weapon selection screen, getting ready to kick some ass!
Character update! We’re currently working on Yoko, who was only teased in the alpha. The ship design is now complete, and she’ll be ready to battle very soon!
A closer look at MECHA TOKUMA! In the last update you got a glimpse of the boss to stage 1-C, attacking from a distance. Now it’s time to meet him up-close!
The Test Room! A bit of pattern testing. Yep, something went wrong for poor Blade. Stay tuned for more updates!
art comission.
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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