Progress Update
Hi guys!
We just posted an update on our Kickstarter page.
Lots of new content in store!
Check it out! [ https://www.kickstarter.com/projects/breakingbytesgames/xydonia-action-packed-japanese-inspired-retro-shmu/posts/1869545 ]
Next up
The Test Room! A bit of pattern testing. Yep, something went wrong for poor Blade. Stay tuned for more updates!
Revamped selection screens! Here’s the fully reworked character/weapon selection screen, getting ready to kick some ass!
A closer look at MECHA TOKUMA! In the last update you got a glimpse of the boss to stage 1-C, attacking from a distance. Now it’s time to meet him up-close!
Character update! We’re currently working on Yoko, who was only teased in the alpha. The ship design is now complete, and she’ll be ready to battle very soon!
Some weapon testing... Testing out the Napalm Strike, one of the Type-C weapons. The C (red) class will feature slower, more strategic armaments.
Yoko's warming up! Here’s Yoko in action with her exclusive option system: The Eija Stone! Those homing lasers will help her get through all enemies, despite the slower movement speed of her ship. She’s very close to being completed!
So
i may or may not make an full art of some person or i may just leave this like that-
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
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