I have finished programming every single animatronic AI, and almost every game mechanic except for a few.
It's nice to know that I'm almost finished with this huge project :)
I have finished programming every single animatronic AI, and almost every game mechanic except for a few.
It's nice to know that I'm almost finished with this huge project :)
A teaser for a new game. This game will definitely be one of my larger projects.
This is a teaser for my next game.
New teaser for Nightmare_Industries Custom Night.
We are under attack!
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
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