Game
The Tearing of a Rose
11 years ago

Progress Update


I noticed a HUGE loophole in the story - it kinda changed things a bit. I’ve fixed it now, though. Also, the graphics are looking nice and there’s now a quest-type system (more of a journal really, think “Amnesia Journal” from that awesome game)

In the meantime, YouTubers may ask for an “early release” version and later down the line, I may release it to a few of them. Until then, I’ll see you around!



0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

a drawing I did because I was bored😪. But I love how it turned out.😊

it happens

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Sonic and Shadow as Pokémons. #Fakemon

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D